2009, March 30

Link to the Script itself: Display Flipped Picture
Last Updated: 2009.03.30
Download the VX Cutouts here.
This was never made in the Yanfly Engine Prototype so here we have a ReDux original script! RPG Maker VX never had an option for pictures to be flipped, which is kinda dumb considering the bitmap property is already there to begin with. All this script does is bind picture flipping to a switch, and if that switch is on, the pictures shown and moved after it will be flipped. If that switch is off, then, well, they’re normal.
Click here to read more on this script.
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Added Script, RPG Maker VX |
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Posted by 黄
2009, March 30

I converted a lot of the Guild Wars skill icons into icons usable for RPG Maker VX. They’re all converted to fit perfectly in a 24 by 24 pixel range (even though I converted them into 22 by 22 size so there will be room between adjacent icons). All ten classes are included and skills are separated by their individual subcategories. Guild Wars has always had beautiful icons in my opinion and it’s a shame to not see them used in RPG Maker projects to come.
Download the icon set here.
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RPG Maker VX |
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Posted by 黄
2009, March 29

Link to the Script itself: Custom Target Select
Last Updated: 2009.03.29
This script was made to cover and provide more selection options for your skills since RPG Maker VX only provides the most basic of the basic target selections. With this, you can target both enemies and allies the same time, target enemies and dead allies, hit an enemy 15 times or (more even), strike more than 3 random targets, target all allies but the caster, etc. And if that isn’t sufficient, there’s even a way to make your own custom selecting. There’s not much changed from the proto-type version I made for this script, but it’s a whole lot cleaner and doesn’t take as many detours as it did before.
Click here to read more about Custom Target Select.
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Posted by 黄
2009, March 27

Link to the Script itself: IconView
Last Updated: 2009.03.27
Not much changed from the prototype version aside from maybe a few visual effects, but everything else is more or less the same. The reason I made this is so that I could figure out which ID numbers some icons had and Woratana’s version lags horribly on a large iconsheet. This one doesn’t load up the whole sheet at once, but instead, only loads up a 16×16 grid of the icons on that sheet, and inputs them out individually onto a window.
You can check out more information on its VX page.
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Posted by 黄
2009, March 19

Houkago Play is now finished translated and scanslated. This was the project Despair Works and I were working on the past week and a half to get all 137 pages translated and editted in minimal time. A pretty enjoyable project considering I haven’t editted manga/doujinshi in forever. The manga is a gaming 4koma series, actually, but where it differs from gaming webcomicsis that it actually succeeds in staying interesting even if you don’t understand what games they’re talking about (which is probably the main downfall of video game webcomics).
Oh god, she’s so hot.
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Manga |
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Posted by 黄