YERD – Debug Shortcuts

2009, April 29

debugshortcuts

Link to the Script itself: Debug Shortcuts
Last Updated: 2009.04.29

Testing things over and over can get lame and stupid when you have to go through so many different things just to see if you can get one thing working properly or not. Well, I bound some effects to some of the FKeys at the top of the keyboard. These shortcuts will only trigger during test play. There’s not much currently, but you can do stuff like instantly kill the enemy party, heal your own party, increase or decrease gold when shopping, or pull the save menu on the map field. Go check it out.

Click here to view page in depth.


YERD – State Stacking

2009, April 28

state_stack

State stacking has been added to the Custom Status Properties.

Some state effects can also stack. By setting <max stack x>, you can set the number of times a state can stack. By default, everything has a maximum stack of of 1. Stacking a state more than once will increase its effect. For states that increase by a percentile, the stack effect will increase its effect after a difference with 100. This means that if a state with 110% attack rate gets stacked, the 10% gets multipled instead of the full 110%. Stacking it twice will get 120%. Thrice nets 130%. Set changes will stack completely. +50ATK will stack as +100, then +150, and so on. Max stack will set the maximum amount of times the state can stack.

<max stack x> x is the value the state can stack.


YERD – Usable Item Fix

2009, April 27

usablefix

Link to the Script itself: Usable Item Fix
Last Updated: 2009.04.27

This prevents non-battle usable items to included into the item menu during a battle. What VX did originally was allow any kind of item so long as it was an item type (not weapon type or armour type) despite whether or not it was usable in battle. This one just limits the item menu to the ones usable in a battle. For those with KGC’s Usable Equipment script, this also works.

There’s not much more to read about, but you can click here if you want the page it belongs to.


YERD – Display Victory Aftermath

2009, April 25

cirno

Link to the Script itself: Display Victory Aftermath
Link to the Compatibility Extension: Victory Aftermath Compatibility
Last Updated: 2009.04.25

I’m remaking this script for multiple reasons. Biggest of which is so that the code’s a whole lot cleaner. The second biggest reason is because I actualy know what I’m doing this time around. And the third reason is that out there in the VX scripting community, a decent victory aftermath script has yet to be made. This will hopefully provide everything adequate for a victory aftermath.

This script consists of a couple of phases. The first being displayed exp for each member prior to gaining the experience earned in battle. Nothing too special here, you basically see what happens before the experience is applied.

The second phase goes into giving each of the actors experience. This supports multi-leveling as well as learning a whole bunch of skills. Actors that level up will create a window that displays their previous stats in comparison to their new stats. Alongside that is also a list of the new skills they have learned from the level up.

This script leaves an “extra” phase if there’s any add-ons made for Victory Aftermath in the future. By default, there’s nothing visible here, but should add-ons be made, this phase will be providing for it without need to actually modify the script itself.

The last phase goes into the drop listing. This generates a list of drops and displays them from most to least number of drops. This means that drops of the same type will stack upon another. If no drops present, this phase is skipped.

Click here to view the script more indepth.


YERD – Extra Equipment Options and Bugfixes

2009, April 23

extraequipoptions

Link to the Script itself: Extra Equipment Options
Last Updated: 2009.04.23

Although the equipment functionality for RPG Maker VX is already more than sufficient, there’s a few extra features this adds (albiet not much). Of them include additional stat increases to the ADSA stats. These cap at 500 by default but the script allows your equips to surpass this limit. The other functionalities this script provides includes MaxHP and MaxMP changes from equips as well as changes for the HECO stats.

Click here to view the script instructions in depth.

Also, there are a few updates to some scripts. Mostly bugfixes (and a compatibility update).