2009, May 31

Link to the Script itself: Scene Battle ReDux
Last Updated: 2009.05.30
This is actually more or less a “full” version of Scene Battle. It overwrites the whole thing practically and constructs it in a more efficient manner. But other than that, it’s nothing more than a controllable and edittable version of your usual default battle system. This rewrite includes a couple of new features that I thought should have been options for the default battle system but you’re also capable of ignoring these new features should you desire.
Click here to read about the script in detail.
If you install that script, make sure you update the following, too, as it’s done to provide maximum compatibility.
I also want to make a note that the <boss type x> tag in Display Scanned Enemy has also been fixed.
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Added Script, Bug Fix Script, RPG Maker VX, Updated Script |
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Posted by 黄
2009, May 30

Link to the Script itself: Battler Stat: Barehand
Last Updated: 2009.05.14
I thought I’ve uploaded this script to Pockethouse, but apparently, I haven’t so here it is!
For those that would like to give their actors stronger strength when no weapon is equipped, there is a barehand stat now. You can adjust how strong an actor’s barehanded multiplier will grow each level so that way, you don’t have your actors going over the top strong from the beginning.
Click here to read about the script in detail.
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Posted by 黄
2009, May 29

Link to the Script itself: Custom Battle Actions
Last Updated: 2009.05.28
For those who would like to have more than just Attack, Skill, Guard, and Item for their actions in their list, this script allows just that. You can rearrange the ordering of the actions, bind new custom actions to skills, and even incorporate subskill actions into the individual command lists.
Click here to view the script in detail.
There’s a few scripts updated as a result of this to increase compatibility.
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Posted by 黄
2009, May 28

Link to the Script itself: Bestiary + Display Scanned Enemy
Last Updated: 2009.05.27
It’s been over a month since I’ve last updated this script and for the entirity of that month, I’ve been asked nonstop about when I’m going to add a bestiary using this script. Well, I finally gave in and decided to do it. Here it is with all its bestiary-like goodness.
Read the rest of this entry »
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RPG Maker VX, Updated Script, Upgraded Script |
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Posted by 黄
2009, May 27

Link to the Script itself: Custom Turn Order
Last Updated: 2009.05.27
I didn’t realize I haven’t converted this from Yanfly Engine Prototype yet. so here it is! This script allows you to adjust the values used to calculate turn order in battle. In addition to calculating turn order differently, it also adds a new stat called Delay, which in turn affects the battler’s speed on an active scale rather than a passive scale.
Click to read up on custom turn order in detail.

Link to the Script itself: Turn Order Fix
Last Updated: 2009.05.27
For those that are using the default battle system, you’ve probably realized sooner or later that turn order is only calculated once at the start of each turn and retains that order even if speed has been changed in between turns. This means that enemies which your actors have slowed on the same turn will still act in the same order calculated for that turn. Agility status effects and the like do not take effect until the following turn, which may become rather useless for some. This script fixes that and recalculates turn order after each and every action.
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Added Script, Bug Fix Script, RPG Maker VX |
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Posted by 黄