Link to the Script itself: Enemy Level Control
Last Updated: 2009.06.10
I actually rewrote this script three times just to make sure I’m doing things right, and to ensure enemy levels would be a bit more manageable. Oh well… I didn’t like the enemy leveling scripts out there that would require you to set the stats for an enemy to be at level 100 and then calculate the level stats as a percentage from that. It felt a bit too unnatural and would essentially mean that from level 1 to level 2, enemies would double in stats and the increase from there would feel for lower. This script allows you to adjust all of the level aspects for the enemy including the minimum and maximum levels, the individual stat growths, and special traits they can earn after reaching x levels.
For those that would like enemies to grow a little bit here and there in stats or otherwise, this script will allow for such possibilities. Enemies will adjust their stats based on your party’s levels. The stat growth can include a set amount per level as well as a percentile amount (of the base stats) per level. Also, functionality of “Party Level” under the enemy action lists is now changed to reflect the enemy’s current level instead of party’s.
Click here to read the script in detail.
Also, note that Display Scanned Enemy has been updated with this script to show enemy level in the upper left window.
- Bestiary + Display Scanned Enemy (2009.06.10) (txt)

- Custom Damage Formula (2009.06.10) (txt)


Posted by 黄 