I finally got around to fixing up the picture I drew and coloured of Ralph. I’m generally not one for going back and fixing up “finished” artwork but I figured I’d do this one since it may become a title page for some future script demos. Demo for what script? I’ll explain it after I go through the updates.
Here’s a list of the updates I’ve done.
- Custom Element Affinity (2009.04.27) (txt)

- Custom Skill Effects (2009.04.30) (txt)

- Display Victory Aftermath (2009.05.01) (txt)

- Extra Equipment Options (2009.04.26) (txt)

- Display Skill Query (2009.04.30) (txt)

Most of them are bugfixes. Custom Skill Effects got one of its overwrites aliased. Extra Equipment Options has all of the requirement options removed due to the lag it causes under Scene Equip. Display Skill Query’s updated to provide further compatibility with one of the scripts I’m going to release sometime later next week. The biggest update of all, however, is Display Victory Aftermath.
Display Victory Aftermath initially had experience bars drawn without exp affecting it (as if the battlers didn’t earn anything). This was mostly because that part of the script was unfinished for a particular reason. I initially started doing it in a way where it would animate the experience bars filling up to 100%. However, the way I did it previously caused massive lag even for high end computers. This is mostly because I didn’t think outside the box enough. Today, an idea popped into my head and I got it done right. Instead of using one window, I actually use two. One of them draws all of the party’s sprites and faces. The next one draws only the experience bar and whatever experience is left to level up with. By making the one with the gauges with a completely transparent background, I managed to animate the bars going up without inducing massive lag.
It makes me realize how much programmers and scripters need to think outside of the box if things don’t turn out well for them if they did things the proper way. I do see them in a new light now, especially considering I used to think of them as extremely technical and very much by-the-book. This technicality requires a pretty high degree of innate creativity, most likely one that doesn’t surface under art, but instead, surfaces under efficiency and construction. So tonight, I’d like to raise a glass to you real programmers out there, not some nooby scripter like me.
For those interested in what I was going to release as a demo, well, read on:

Posted by 黄 
Posted by 黄 
Posted by 黄 
