2009, June 29

Link to the Script itself: Icon Reference Library
Last Updated: 2009.06.29
For those that use Yanfly Engine ReDux scripts, you may have noticed that they use a lot of icons and it seriously becomes a pain to adjust them all. This “script” will reconfigure the icons to what you desire universally for all of the Yanfly Engine ReDux scripts out there. To use the script, scroll down below and edit the icons accordingly. Place this script below ALL YERD scripts.
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This will be the final script I’ll release publicly. That said, I’ll be taking down my scripts at midnight (EST) so I’ve hoped you’ve enjoyed them. ヽ(^_^)ノ
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Posted by 黄
2009, June 28

Link to the Script itself: Stop All Movement
Last Updated: 2009.06.28
This was an old feature in RPG Maker 2000 that wasn’t brought over. When used, all events on the map would stop moving on their own (unless you force them to move) and they’ll wait until ready. All of this is bound to a simple switch which will freeze all events on the map when on. Once off, everything will resume normally again.
Click here to read about the script in detail.
Updated scripts for today:
And that’s it~
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Posted by 黄
2009, June 26

Link to the Script itself: YERD + KGC Scene Equip
Last Updated: 2009.06.14
This script isn’t a rewrite nor is it really an independent. It’s actually my edit of KGC’s Extended Scene Equip to incorporate a few of the YERD Extra Equipment Options features. Other changes include improved efficiency in window adjustment, displaying the remaining Odds stat, and combining of the name/EP window with the stats. Considering I did very little in the “making” of the script, I will not take any credit for what KGC has done. KGC made the whole script entirely. All I did was some minor edits that do not add up. Furthermore, I would like to credit Mr. Anonymous for a job well done on the translating of the KGC script. You guys rock.
The reason behind me releasing this script is actually due to popular request. I’ve received messages asking about a Scene Equip ReDux and quite frankly, nothing I can do will be able to compare to what KGC has done. All in all, the only I’ve decided that would be best was just for me to add what what little features Extra Equipment Options had to offer for KGC’s Extended Scene Equip.
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Updated script for today:
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Posted by 黄
2009, June 24

Link to the Script itself: Custom Item Abilities
Last Updated: 2009.06.24
Usable items have generally been a very neglected part of many RPG Maker games due to the complete and utter lack of flavour they deliver to the game. This script allows you to give items a few more abilities than what they originally had and restores a few of the lost RPG Maker 2000/2003 features.
- Item charges. Use items a certain number of times before they’re consumed.
- Variable and Switch adjustment. Rather than doing it with common events, do it straight from the menu without kicking the player out of the menu.
- Unique item effects. Different actors and different classes can produce different effects from the same item depending on who is using them.
- Some actors and classes are unable to use particular items. This is another feature reclaimed from older RPG Makers.
- Some items will not have any effects on certain actors, classes, or enemies.
- Custom effects for lunatic scripters. These effects can happen before the item is used, consuming the item, or after the item is used.
Click here to read about the script in detail.
And here are some updated scripts as of today~
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Posted by 黄
2009, June 22

Link to the Script itself: Display Item Query
Last Updated: 2009.06.21
This script was long overdue. It was mostly held back for so long due to other scripts taking priority over it and the amount of technical support and fixing needed for those other scripts. Well, I’ve finally decided that the time’s ripe for me to finish the script and did so.
Similar to the other Display Query scripts, this one lets you view item info by simply pressing the Shift/A button. This query appears in the item menu, the battle scene, and the shop scene where they’re needed the most. Although the information displayed isn’t nearly as large as the other queries, it will still hopefully prevent the player from becoming too frustrated with figuring out what an item does.
This script also records (over time) where the items can be obtained from drops, stolen items, or purchases from shops. This way, players do not need to search back and forth between towns to find out where to buy those certain items they need so promptly.
Click here to view the script in detail.
Updated script list:
And that’s it~
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Posted by 黄