2009, June 23

Not too big of an upgrade but it’s still an upgrade. Custom Skill Effects is now upgraded to pack 3! The big feature included in this one is the ability to throw items, weapons, and armours, similar to that of the ninja classes found in Final Fantasy games. While it was semi-possible to do it before with mix items, this one actually includes its own custom damage formula (modifiable), and the player can actually select what item desired to be thrown (and forever lost, mwahahaha).
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The following are updated scripts. Be sure to update Custom Battle Actions if you installed Custom Skill Effects Upgrade Pack 3.
Click below to read more about the new upgrade pack.
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RPG Maker VX, Updated Script, Upgraded Script |
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Posted by 黄
2009, June 2

Link to the Script itself: Extra Equipment Options ReDONE
Last Updated: 2009.06.01
This is a rewrite of my former Extra Equipment Options script so if you have that one, discard it and use this one. This script provides equipment more flexibility and options.
BONUS STATS
By default, VX gave equipment a maximum stat increase of 500. For those who love insanely huge numbers or has a game that provides insanely huge numbers, equipment creation becomes a problem. The script allows you to bypass the maximum increase and also allows you to give equipment stat boosts to MaxHP, MaxMP, Hit, Eva, Cri, and Odds, which weren’t originally available.
TRAITS
Some equipment traits were limited to just weapons or armours. Some weren’t even available at all. Equipment traits will allow you give weapons and armour more traits than what was originally available for them such as autobattling and auto-states.
REQUIREMENTS
If you don’t want equipment to be worn immediately right away, you can set certain requirements on them to be met first before allowing actors to wear them. Should at any time the actor fall below the requirements, the pieces of unwearable equipment will be purged.
CURSED ITEMS
Some items can now curse equipment slots. If a piece of equipment is cursed, the player cannot unequip it until the actor is purified or an event manually changes the equipment worn.
Click here to read the script in detail.
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Posted by 黄
2009, May 28

Link to the Script itself: Bestiary + Display Scanned Enemy
Last Updated: 2009.05.27
It’s been over a month since I’ve last updated this script and for the entirity of that month, I’ve been asked nonstop about when I’m going to add a bestiary using this script. Well, I finally gave in and decided to do it. Here it is with all its bestiary-like goodness.
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Posted by 黄
2009, May 25

Upgrade Pack 2 is here for Custom Skill Effects! This upgrade pack includes five new distinct features. In short, they are item mixing, subskills properties, chain casting, instant casting, and learning skills upon being hit. Here is the quick link to the script.
For those that would like to read more, click below:
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Posted by 黄