Yanfly Engine ReDux
RPG Maker VX Scripts
This page is dedicated to the Yanfly Engine ReDux scripts made for RPG Maker VX made by Yanfly (Wong). These are made due to RPG Maker VX’s original limitations and lack of customization. These aren’t meant to be oh wow spectacular, but rather, to make life easier and the editor more enjoyable to use. Note that these scripts augment the default systems pre-made for RPG Maker VX. It does not do anything fancy like change the battle system to side view or that jazz.
IF YOU ARE HAVING PROBLEMS WITH THESE SCRIPTS, REVIEW THE TROUBLESHOOTING PAGE FIRST!
Scripts will be sorted by their category and latest update.
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Fix Related Scripts (8)
- Animation Fix (2009.05.30) (txt)
- Bitmap Fix (2009.06.02) (txt)
- Enemy Reappear Fix (2009.05.18) (txt)
- Interface Fix (2009.04.23) (txt)
- Shown Skills Fix (2009.05.12) (txt)
- State Resist Fix (2009.05.14) (txt)
- Turn Order Fix (2009.06.03) (txt)
- Usable Item Fix (2009.04.27) (txt)
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Scene ReDux Scripts (5)
- Scene Battle ReDux (2009.07.05) (txt)

- Scene Equip by KGC + YERD (2009.06.14) (txt)
- Scene Menu ReDux (2009.06.22) (txt)

- Scene Shop ReDux (2009.06.08) (txt)
- Scene Status ReDux (2009.05.26) (txt)
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Core Mechanics Scripts (3)
- Custom Message System (2009.06.14) (txt)
- Equip Skill Slots (2009.05.22) (txt)
- Subclass Selection System (2009.06.28) (txt)

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Battle Related Scripts (14)
- Battler Stat: Aggro (2009.04.18) (txt)
- Battler Stat: Barehand (2009.05.14) (txt)
- Battler Stat: Morale (2009.06.19) (txt)

- Custom Battle Actions (2009.06.25) (txt)

- Custom Damage Formula (2009.06.10) (txt)
- Custom Element Affinity (2009.06.26) (txt)

- Custom Skill Effects (2009.06.23) (txt)

- Custom Skill Properties (2009.04.11)
- Custom Status Properties (2009.06.24) (txt)

- Custom Target Select (2009.04.18) (txt)
- Custom Turn Order (2009.05.27) (txt)
- Display Party Data (2009.05.30) (txt)
- Display Target Data (2009.04.22) (txt)
- Enemy Level Control (2009.06.13) (txt)

- On Screen Status (2009.05.24) (txt)
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Victory Aftermath (2)
- Display Victory Aftermath (2009.06.24) (txt)

- VAEP Gain JP (2009.05.01) (txt)
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Event Related Scripts (9)
- Common Event Menu (2009.06.12) (txt)
- Common Event Shop (2009.05.31) (txt)
- Display Flipped Picture (2009.03.30) (txt)
- Event Chase Player (2009.06.28) (txt)

- Stop All Movement (2009.06.28) (txt)

- Variable Backdrops (2009.05.23) (txt)
- Variable Dash Speed (2009.05.11) (txt)
- Variable Discounts (2009.06.03) (txt)
- Variable Encounters (2009.04.11) (txt)
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Item Related Scripts (3)
- Actor Item Synthesis (2009.06.23) (txt)

- Custom Item Abilities (2009.06.24) (txt)

- Extra Equipment Options (2009.06.14) (txt)

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Menu Related Scripts (4)
- Bestiary + Display Scanned Enemy (2009.06.14) (txt)

- Display Item Query (2009.06.24) (txt)

- Display Skill Query (2009.06.23) (txt)

- Menu System Options (2009.05.12) (txt)
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Utilities/Tools Scripts (3)
- Debug Shortcuts (2009.05.08) (txt)
- IconView (2009.03.27) (txt) (icons)
- Party Influenced Music (2009.04.22) (txt)
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Swap Dummy Scripts (4)
- Swap Dummy Animations (2009.05.19) (txt)
- Swap Dummy Face (2009.05.03) (txt)
- Swap Dummy Monster (2009.05.04) (txt)
- Swap Dummy Sprite (2009.05.03) (txt)
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Final YERD Script (1)
- Icon Reference Library (2009.06.29) (txt)

End of page.

2009, June 13 at 3:16 pm |
u own <333
2009, June 30 at 5:17 pm |
Nice!
I’m working in my library too!
Oni Series Pack,
There are already more then 50 scripts there!
Once is ready i will post in RPG RPG Revolution and in my site!
Check it out!
2009, June 30 at 6:03 pm |
thats because you make so many pointless and short scripts, all of yanflys scripts do something useful and more than 1 function
2009, June 30 at 10:29 pm |
Why are you advertising? That’s so rude. Also, I saw you’re scripts and there nothing special I like.
2009, July 12 at 9:59 am |
lol I just looked at the list on RRR and it isnt even 50 scripts like avdertised
FAIL
2009, July 15 at 1:06 pm |
These scripts are awesome! Might I make a request tho: Is there a way to make a script that would allow different enemy troupes in the same area that are affected by the vehicle the player is using at the time? Basically I’m trying to make water and air battles where the player won’t have to see the ground monsters if (s)he’s in the air or on the water. Hope you can helpand thanks in advance!
2009, July 15 at 5:36 pm |
“I do not take requests, make compatibility patches, or give technical support. These scripts were made to be easy to use, if you cannot figure them out on your own, you need to find out what you’re doing wrong on your own then.”
2009, September 14 at 2:50 pm |
You are awesome man <3
2009, September 18 at 1:43 am |
Thank you for sharing your work!