
Link to the Script itself: Custom Turn Order
Last Updated: 2009.05.27
I didn’t realize I haven’t converted this from Yanfly Engine Prototype yet. so here it is! This script allows you to adjust the values used to calculate turn order in battle. In addition to calculating turn order differently, it also adds a new stat called Delay, which in turn affects the battler’s speed on an active scale rather than a passive scale.
HOW TO USE THIS SCRIPT
Since the script isn’t big, I’ll just type everything out nice and easy.
Here are the constants you can adjust in the module
- BASE_SPEED
This is the starting initiative modifier for every single battler. - BASE_AGI_MOD
This will adjust how much speed each point of agility gives. - RAND_AGI_SET and RAND_AGI_MOD
These two values determine the extra random speed given by agility. Set RAND_AGI_MOD to 0 if you don’t wish to use it. - SKILL_SPEED_MOD and ITEM_SPEED_MOD
These multipliers determine the speed boost each point of skill initiative and item initiative gives. - GUARD_SPEED
This determines the speed given when guarding. - FAST_ATTACK_SPEED
This determines the bonus speed given when the battler has fast attack. - FAST_ATTACK_ATTACK, FAST_ATTACK_GUARD, FAST_ATTACK_SKILL, FAST_ATTACK_ITEMS
The above determine which actions fast attacking affects. - DELAY_RESET_BATTLE
This determines whether or not delay resets each battle. - DELAY_RESET_ACTION
This determines whether or not delay resets each action.
The following can be used for Skills and Items.
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<speed bonus +x>
This will allow a skill or item to have more than 999 initiative or less than -999 initiative. Uses the same speed mod in module. Use + for a positive speed bonus and – for a negative speed bonus.
<delay caster -x> and <delay target -x>
This will delay the caster or target’s next action by x speed. Use – for a negative delay and + for an increase in initiative.
The following can be used for Status Effects.
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<delay per x>
This will set the rate of delay based on the speed variable (not the delay variable). If you input 50 for x, then speed will be at 50% of what it would normally be.
<delay set -x>
This will cause the state to adjust delay rate by a set amount. Use – for a negative delay decrease and + for a positive delay increase.

2009, September 20 at 11:42 am |
is it compatible with Custom Skill Effects ReDone Script ? Thx & sry for bad english