Stop All Movement

stop_all

Link to the Script itself: Stop All Movement
Last Updated: 2009.06.28

This was an old feature in RPG Maker 2000 that wasn’t brought over. When used, all events on the map would stop moving on their own (unless you force them to move) and they’ll wait until ready. All of this is bound to a simple switch which will freeze all events on the map when on. Once off, everything will resume normally again.

HOW TO USE THIS SCRIPT

Scroll down and bind STOP_ALL to a switch. Then, when you want to use the “Stop All” command, just turn the switch on. Once you want it off, just turn the switch off.

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IF YOU ARE HAVING PROBLEMS WITH THESE SCRIPTS, REVIEW THE TROUBLESHOOTING PAGE FIRST!

One Response to “Stop All Movement”

  1. Antifarea Says:

    Pretty nice, glad you made this script… I’m going to start putting it in and test it out once I’m done reading the documentation.

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